For example, you can now build a casino and a training pit - both integral aspects to being successful. Of course, you'll design traps, provide "work" for the exquisitely designed creatures, quickly learn to smack them around to make them do your bidding and occasionally "possess" one of them in order to handle things on a more personal basis from a first-person perspective.īullfrog obviously listened to consumer feedback and adjusted and tweaked many of the aspects of gameplay. What's right with DK2? Just about everything except the somewhat anti-climactic battles that occur when you've finished hacking your dungeon's many required rooms out of solid rock that cater to an extremely diverse and magnificently rendered population. Dungeon Keeper 2 is a case where the means don't quite justify the end but the means are so fulfilling that you may not really care. However, that isn't intended to discourage fans of the first game because the overall presentation is nothing short of fantastic. But, therein lies the tiniest part of a problem with Dungeon Keeper 2 - in certain ways it is simply more of the same. Include mirrors of dead sites and files/FAQS.Anyone who has ever played Bullfrog's original Dungeon Keeper will have some idea about what's in store for them in the sequel. I have upgraded the compiler to include the MAIDEN and the Jack-In-The-Box trap (from v 1.7) The zip is made up of the GUI, the compiler, and the random generator. DK2MakeMap.zip - this is the set of tools to make a random map.The in-house editor used by Bullfrog is available, and I recommend you using that for your editor needs. DK2MapperGUI.exe - the graphical front end to the compiler, has been retired.Wydraz also put a GUI to the random map editor, and called it DKMakeMap. It became too much of a chore to maintain it, and it was never upgraded to v1.7. This gave the editor a nice look and feel, and for this I am forever grateful to him.ĭKII was patched several times, and with the patching, the compiler would always get broken. Wydraz, who did the splash screen and all I was hesitant to do this, but the efforts underway were not showing the compiler in the best light, so I wrote Then there was a demand to have a Graphical Front End for the compiler. Then I worked out a random map maker which used the compiler. It was ascii based (no time to make a gui). Worked out the data structures, and cranked out the compiler. So from my previous hacking experience, I It became apparent that it wasn't coming out anytime soon. My involvement in DK2 was as a fan who was disappointed the scenario editor was not released with DK2. What a great game Bullfrog's Dungeon Keeper II is, the DK series is one of the most imaginative and creative.ĭefinitely a game not to be taken too seriously, but a game that will provoke thought and supply you with endless hours of entertainment.
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